MANAGED HOSTING FOR OLD SCHOOL RUNESCAPE PRIVATE SERVERS

Your server deploys in about two minutes.

Pick a name and a size, then click deploy. We build it, boot it, and hand you a live console. Playable once you upload your own game cache. No command line, no compiling, no Java.

START 7 DAY TRIALSEE PRICING1 GB, no card, one per account
YOUR FLEET5 SERVERS23 PLAYERSSIX STATES, ONE GLANCE
CRASHEDFalador PKran out of memory, start it again from the paneldown 4m
AWAIT CACHELumbridge Testbuilt and waiting, upload your cache to start the worldnew 2m
DEPLOYINGKaramja Betacontainer created, waiting for the world to bind its portbuild 1m
RUNNINGVarrock After Dark23 of 200 players, tick 600ms, 4 GBup 14h 22m
STOPPEDDraynor Devstopped by you, world and data heldoff 3d

The panel, as it ships. Status is readable by shape before you read a word.

WHAT THE FIRST TWO MINUTES LOOK LIKE

You clicked deploy. We did the rest.

Provisioning, the container, the world configuration and the first boot all happen without you. There is nothing to configure between the click and the console.

you supply
a name and a size
we supply
the server, the build, the console
you never touch
a terminal, a compiler, a JDK
BOOT LOGKARAMJA BETA
00:00info provisioning 2 gb container in us-east
00:12info pulled server image rev 239
00:31info instance volume written, world configured
00:38info plugins loaded from the deployment
01:04info cache volume mounted read only
01:26info listening on 0.0.0.0:43594
01:47info admin api answering, console attached
01:52info ready, waiting on your cache upload

READ THIS BEFORE YOU PAY

Your server is not playable until you upload your own game cache.

We do not distribute game data or game clients, so we cannot supply a cache for you. Use the one already on your own machine from an official installation. It is about 216 MB, you drag the folder in, and the world starts on its own once it verifies. We are telling you now rather than after checkout.

TAKES

about 30 seconds

on a normal connection

YOU NEED

your own cache folder

we show you where to find it

ONCE ONLY

per server

restarts and redeploys keep it

WHERE OWNERS ACTUALLY LIVE

A real console, not a status page.

Live tail with log levels, scrollback from before you opened it, and enough room to read a stack trace. When a plugin fails to start, the world keeps running and the panel says which one.

CONSOLEALLINFOWARNERRORFOLLOWING
02:14:19info bank interface opened by brew_andy
02:14:33warn tick 8241 took 63ms, budget 600ms
02:14:48info player brew_andy logged out
02:15:02error plugin slayer failed to start
at io.runenexus.slayer.TaskAssign.next(TaskAssign.kt:88)
02:15:02info world is up, 1 plugin failed
>Sending commands needs the server to accept them. Not yet.

INCLUDED ON EVERY PLAN

No add-ons for the things you need.

PLUGINS

First party plugins, free

Ours cost nothing on any plan, and they are installed and enabled when the world boots. The panel lists every one and says which failed to start.

CONSOLE

Live console and scrollback

Follow the log as it happens or read back through what happened before you looked. A crash shows the first line of the error, not the last frame of the stack.

CACHE

Verified before it lands

Every upload is checked in four passes: the files, the archives, the checksums, and the revision. A cache that fails never reaches your server, so you can fix it and try again immediately.

CLIENT CONFIG

Connection settings export

The panel exports host, port and the RSA parameters as a file. You build the client with your own tool and distribute it yourself. We build no clients.

PRICING

Memory is the only choice.

Monthly only. No annual plans and no free tier. A plan is one world rather than a pool to divide.

1 GB

$5/ month

a test world or a few friends

2 GB

MOST PICK THIS

$9/ month

a hobby server with a small playerbase

4 GB

$13/ month

a real server with a modest playerbase

TRIAL

7 days on 1 GB, no card, one per account.

STOPPED SERVERS

A stopped server is still billed. Its memory and all of its data stay held for you.

CACHE

Not included, because we distribute none. You upload your own after deploy.

7 days, no card, one server.

If it is not running in two minutes, you have lost nothing. Bring your cache and see how far you get.